Angelo Pesce
Director of Rendering Engineering @Roblox
Angelo Pesce currently serves as a Director of Rendering Engineering at Roblox.

Previously he has worked as Technical Director for Activision Central Technology where he helped the Call of Duty studios with computer graphics R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

He is one of the co-authors of the fourth edition of Real-Time Rendering, serves on several conference and computer graphic journals committees and occasionally writes on c0de517e.blogspot.com.